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GTP Scorer

Grand Total Points • Masters Rules

Hunt Information

Endurance: Day 1 = 10% • Day 2 = 20% • Day 3 = 30% • Day 4 = 40% of daily subtotal.

Derby runs day(s) — All Age runs all

Derby usually doesn't run the whole hunt (e.g. a 3-day: All Age 3, Derby 2). A Derby hound scored on a day it doesn't run gets flagged for review on the Score Entry tab.

For block-setup hunts. When a start time is set, S&D blocks & intervals count from that exact time (e.g. 06:02), not a rounded hour.

Block: Fixed time windows (8:00-8:04, 8:05-8:09). A hound can score in both.

Standard: 35-30-25-20, then 15 (pack score) for every hound 5th & back.

GTP Scoring Rules Applied

  • Speed & Drive: 35-30-25-20 then 15 for all remaining; best score per 10-min block
  • Hunting: 10-30 pts per judge evaluation, max per hour
  • Trailing: 10-30 pts, max per 20-min interval
  • Endurance: 10% Day 1 / 20% Day 2 / 30% Day 3 / 40% Day 4 of daily subtotal (min 60 pts subtotal)
  • Hunting, Trailing, S&D scored in multiples of 5
☁ Cloud Sync (beta — scoring always works offline)

Loads a full real hunt — 385 hounds, 42 judges, 1,300+ scores across a 2-day Derby, plus scratches, ghosts, bench & awards — so you can explore the whole app.

Stored locally on this device only. Required for photo-to-scores feature. Get a key at console.anthropic.com

Register Judges

Judge # auto-assigns if left blank. Used to type-enter the judge on score entry.

Scan Sign-In Sheet

Take a photo or upload a picture of the judges' sign-in sheet. Reads each judge's number, name, address, and phone. Review before adding.

Add Hound

Scan Entry Sheet

Take a photo or upload a picture of a handwritten entry sheet. Reads each hound's number, name, kennel/owner, registration, sire/dam, class, and 1-Day Option. Review before adding.

Speed & Drive Crossing

Can't read a dog's number (worn paint)? Type ghost in its spot to hold the position so the dogs behind it still score right. ("ghost derby" / "ghost all age" to set its class.)

Record a Fault / Scratch

Log each fault as a judge calls it. 1-judge faults scratch immediately. Failure to Hark needs 2 different judges calling that same fault; bark/track (pool) faults need any 2 different judges — until then the hound sits on the (hidden) probation list.

GTP Standings

One Day Option

Paid side pot — ranked by Day 1 Speed & Drive only, within class. HGA tiebreakers apply (latest kept S&D time, then last crossing). Scratched hounds are kept in (Day 1 result stands). Top 40 shown.

Bench Show

Enter the hound number for each bench placement. Ranked separately by class (Derby / All Age) and sex (Male / Female). Leave a spot blank if not used.

Print

All printouts in one place. Standings and Bench Show print from their own tabs.

Print Sheets

"Print All Judges" uses the selected day and prints every judge on its own page.

Roll Call Sheet

Awards Sheet (Top 10 + Category Winners)

Leaderboard / Half-Time Sheet

Ranked Speed & Drive

One Day Option

Scratch Sheet

Hunting & Trailing Scores

Analytics

Post-hunt performance view for this hunt only. Based on Speed & Drive crossings. Ranked by S&D Pts (total actual Speed & Drive score — same basis as the hunt scoring). Only kept scores count: scores thrown out by the S&D interval rule are excluded from every stat (shown in grey in a hound's detail). Avg Place = mean finishing place across the kept crossings a hound placed in (lower is better; a consistency read, not the ranking). Cross = number of kept crossings it placed in.

Summary

Hound Leaderboard

Tap any hound for its full crossing-by-crossing detail.

Hound Detail

Head-to-Head Compare

vs

Judge Audit

Each crossing is scored by one judge, so judges can't be compared on the same crossing. The only cross-judge signal is the same hound scored by different judges in different crossings — flags are worth a look, not proof (place also depends on the field a hound drew). Kept scores only. Below: judge activity (volume), then any judge who rated a hound more favorably than the other judges did.

Judge Activity

Favorable Outliers

Action undone

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